QT实现打地鼠
进入游戏封面,通过connect函数跳转到游戏界面
#include "mouse.h"
#include "ui_mouse.h"
mouse::mouse(QWidget *parent) :
QWidget(parent),
ui(new Ui::mouse)
{
ui->setupUi(this);
form = new Hitmouse;
connect(form,SIGNAL(backForm()),this,SLOT(backshow()));
form->hide();
}
mouse::~mouse()
{
delete ui;
}
void mouse::on_pushButton_clicked()
{
this->hide();
form->show();
}
void mouse::backshow()
{
this->show();
}
到游戏界面后,通过信号与槽连接,将地鼠(button)按钮和所得分数(UpdateScore())槽函数相连接,点击地鼠后,分数增加10分。
#include "hitmouse.h"
#include "ui_hitmouse.h"
Hitmouse::Hitmouse(QWidget *parent) :
QWidget(parent),
ui(new Ui::Hitmouse)
{
ui->setupUi(this);
ui->pat->hide();
ui->pause1->hide();
ui->pback->hide();
ui->pquit->hide();
ui->label_3->hide();
ui->lcdNumber_2->hide();
ui->rreturn->hide();
ui->rback->hide();
this->score = 0;
connect(ui->m00,SIGNAL(clicked(bool)),this,SLOT(UpdateScore()));
connect(ui->m01,SIGNAL(clicked(bool)),this,SLOT(UpdateScore()));
connect(ui->m02,SIGNAL(clicked(bool)),this,SLOT(UpdateScore()));
点击出现的地鼠(button),地鼠消失,另一只地鼠出现,地鼠位置改变
void Hitmouse::on_m10_clicked()
{
ui->m10->hide();
ui->m21->show();
}
void Hitmouse::on_m21_clicked()
{
ui->m21->hide();
ui->m00->show();
}
点击最后一只地鼠,计算所得分数,并显示胜利界面和相应得分
void Hitmouse::on_m02_clicked()
{
ui->label_3->show();
ui->lcdNumber_2->show();
this->ui->lcdNumber_2->display(this->score);
ui->rback->show();
ui->rreturn->show();
}
添加Resources文件,将所需要的封面图片,地鼠图片,打地鼠界面和胜利界面放入

